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James Mauger
James Mauger
3D Artist - Shading, Lighting, Rendering & Compositing
Peoria, AZ, United States of America

Summary

3D Artist and all around good guy.

I specialize in shading, lighting, rendering and compositing with my primary tools of choice being Redshift, Maya and After Effects.

I also love to do dynamic simulations, unwrap, model, retopologize and sculpt when the need arises. I'm always eager to learn new skills and improve the ones I already have. I love to do research in order to keep up with the latest tools, techniques, updates and advancements in the industry in an effort to stay knowledgeable and competitive. I feel like it's always good to know what else is out there when it comes to software and techniques because you never know when you're going to have to tackle a new and exciting challenge.

Skills

ShadingLightingRenderingCompositingPost-productionVisual Effects3D Modeling3D AnimationPhysically Based RenderingPhotographyVideo Editing2D Animation

Software proficiency

Maya
Maya
Redshift
Redshift
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
mental ray
mental ray
Mudbox
Mudbox
3ds Max
3ds Max
Premiere
Premiere
UVLayout
UVLayout
Quixel Suite
Quixel Suite
Blackmagic Design Fusion
Blackmagic Design Fusion

Productions

  • Rwbychibilogo2dtransparent
    • TV Production
      RWBY Chibi Season 2
    • Year
      2017
    • Role
      Lighter & Lookdev
    • Company
      Rooster Teeth
  • Rwby volume 4
    • TV Production
      RWBY Volume 4
    • Year
      2016
    • Role
      Lighter
    • Company
      Rooster Teeth

Experience

  • 3D Lighter & Lookdev at Rooster Teeth
    Austin, TX, United States of America
    November 2016 - June 2017

    - 3D Lighter on RWBY 4 and RWBY Chibi Season 2

    • Lit over 200 shots on RWBY 4.

    • Revamped RWBY Chibi Redshift shaders for look and efficiency.

    - Collaborates with a very talented animation team between different departments in order to achieve the most efficient desired results.

    - Conducts R and D on various topics in search of new more optimal solutions.

    - Gained experience with non-photorealistic renderer, Pencil, and the fun challenges of nailing an art directed 3D toon visual style.

  • 3D Artist / Compositor / VFX at Tidal Wave Agency
    Dallas, TX, United States of America
    November 2015 - October 2016

    - Responsible for all 3D work at Tidal Wave Agency.

    • All unwrapping, shading, lighting, rendering, compositing and final delivery.

    • Occasional modeling / geometry clean-up depending on the client.

    - Gained valuable experience working remotely and managing my time wisely while hitting all deadlines.

    - Setup, managed and maintained a small local render network utilizing Deadline 8 with Redshift.

  • 3D Artist / Compositor / VFX at Design Works Gaming
    Scottsdale, United States of America
    August 2012 - October 2015

    - 3D Modeling, Animation, Unwrapping, Textures, Shading, Lighting, Dynamics, Rendering and Final Delivery

    - 2D Compositing, Color Correction/Grading, Rotoscoping, Keying, Special Effects, Rendering

    • Led projects from start to finish, from initial storyboards to final render and delivery.

    • Gained experience working in small collaborative teams to produce high quality 2D and 3D animations within tight deadlines and frequently changing customer requests.

    • Assisted in the creation of new and exciting methods of engaging players.

    • Conducted in-depth research on new methods of content creation to stay current with latest techniques.

  • Freelance Commercial 2D/3D Animation at Five Corners Film
    Phoenix, AZ, United States of America
    November 2011 - February 2015

    - Solo work on various TV commercials consisting of the following:

    • 3D Modeling, Rigging, Animation, Unwrapping, Texturing, Shading, Lighting and Rendering

    • 2D Animation, Compositing, Color Correction, Rotoscoping, Rendering and Delivery

  • 2D Compositor at Stormwind Studios
    Scottsdale, AZ, United States of America
    November 2011 - June 2012

    - 2D Photoshop / After Effects compositing